We found one more gift stuck under our tree this morning and we think it's for all of you!
Oh look! It's a Cluster!
Introducing Svartalfheim
Looks like it's a whole new map to explore!
Upon further inspection we've discovered the following:
- Dwarves have lived here
- There is no flying
- There's a lot of gold, mithril and more to discover!
- There's a new type of creature called Berserkers!
- There are no Giganotosaurus on this map
All settings, rates and features match our Island map.
The only difference at this time is you won't find Klinger's Additionals (The Dedicated Storages, etc;)
Important News for Console Users!
It is strongly suggested you pre-install this map before you try to transfer to it! Map mods are large and can take some time to download. We don't want you timing out while you're trying to transfer.
How do I travel there (and back)?
- Use commands /servers to get a list of available server/maps to travel to.
- Use command /travel <id> to go to the desired server/map.
What can I bring?
You can bring anything you can carry on your person, with a few minor limitations due to issues or errors.
- DO NOT take Beehives with you
This can cause crashing, we don't know if it's just vanilla or modded too but better safe than sorry and just don't do it.
Tweaks and Changes
We're opening a poll to take another look at our rates.
We acknowledge that we're hitting end-game rather quickly on our x3 settings and think that perhaps a small nerf in these areas be ideal for longevity with compensation buff(s) in other areas.
Please cast your vote here: Vote Here
Working Class
Weight Reductions will be/have been reduced on some Modules to encourage upgrading.
- Caravan Primitive = 30%
- Caravan Ramshackle = 40%
- Caravan Apprentice = 50%
- Caravan Journeyman = 60%
- Caravan Mastercraft = 70%
- Caravan Ascendant = 80%
- Loader Primitive = 30%